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        <title>从零学习开源项目系列（四）LogServer源码探究 · 高性能服务器开发 技术专栏</title>
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        <li class="header">Part I</li>
        
        
    
        <li class="chapter " data-level="1.1" data-path="../../">
            
                <a href="../../">
            
                    
                    Introduction
            
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        <li class="chapter " data-level="1.2" data-path="../C++必知必会的知识点/">
            
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                    C++必知必会的知识点
            
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                    如何成为一名合格的C/C++开发者？
            
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                    不定参数函数实现var_arg系列的宏
            
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                    你一定要搞明白的C函数调用方式与栈原理
            
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                    深入理解C/C++中的指针
            
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                    详解C++11中的智能指针
            
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                    C++17结构化绑定
            
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                    C++必须掌握的pimpl惯用法
            
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                    用Visual Studio调试Linux程序
            
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                    如何使用Visual Studio管理和阅读开源项目代码
            
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        <li class="chapter " data-level="1.2.10" data-path="../C++必知必会的知识点/利用cmake工具生成VisualStudio工程文件.html">
            
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                    利用cmake工具生成Visual Studio工程文件
            
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        <li class="chapter " data-level="1.3" data-path="../多线程/">
            
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                    多线程
            
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        <li class="chapter " data-level="1.3.1" data-path="../多线程/后台C++开发你一定要知道的条件变量.html">
            
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                    后台C++开发你一定要知道的条件变量
            
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        <li class="chapter " data-level="1.3.2" data-path="../多线程/整型变量赋值是原子操作吗？.html">
            
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                    整型变量赋值是原子操作吗？
            
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                    网络编程
            
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        <li class="chapter " data-level="2.1.1" data-path="../网络编程/bind函数重难点解析.html">
            
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                    bind 函数重难点解析
            
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        <li class="chapter " data-level="2.1.2" data-path="../网络编程/connect函数在阻塞和非阻塞模式下的行为.html">
            
                <a href="../网络编程/connect函数在阻塞和非阻塞模式下的行为.html">
            
                    
                    connect 函数在阻塞和非阻塞模式下的行为
            
                </a>
            

            
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        <li class="chapter " data-level="2.1.3" data-path="../网络编程/select函数重难点解析.html">
            
                <a href="../网络编程/select函数重难点解析.html">
            
                    
                    select 函数重难点解析
            
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        <li class="chapter " data-level="2.1.4" data-path="../网络编程/Linuxepoll模型（含LT模式和ET模式详解）.html">
            
                <a href="../网络编程/Linuxepoll模型（含LT模式和ET模式详解）.html">
            
                    
                    Linux epoll 模型（含LT 模式和 ET 模式详解）
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="2.1.5" data-path="../网络编程/socket的阻塞模式和非阻塞模式.html">
            
                <a href="../网络编程/socket的阻塞模式和非阻塞模式.html">
            
                    
                    socket 的阻塞模式和非阻塞模式
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="2.1.6" data-path="../网络编程/非阻塞模式下send和recv函数的返回值.html">
            
                <a href="../网络编程/非阻塞模式下send和recv函数的返回值.html">
            
                    
                    非阻塞模式下 send 和 recv 函数的返回值
            
                </a>
            

            
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        <li class="chapter " data-level="2.1.7" data-path="../网络编程/服务器开发通信协议设计介绍.html">
            
                <a href="../网络编程/服务器开发通信协议设计介绍.html">
            
                    
                    服务器开发通信协议设计介绍
            
                </a>
            

            
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        <li class="chapter " data-level="2.1.8" data-path="../网络编程/TCP协议如何解决粘包、半包问题.html">
            
                <a href="../网络编程/TCP协议如何解决粘包、半包问题.html">
            
                    
                    TCP 协议如何解决粘包、半包问题
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="2.1.9" data-path="../网络编程/网络通信中收发数据的正确姿势.html">
            
                <a href="../网络编程/网络通信中收发数据的正确姿势.html">
            
                    
                    网络通信中收发数据的正确姿势
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="2.1.10" data-path="../网络编程/服务器端发数据时，如果对端一直不收，怎么办？.html">
            
                <a href="../网络编程/服务器端发数据时，如果对端一直不收，怎么办？.html">
            
                    
                    服务器端发数据时，如果对端一直不收，怎么办？
            
                </a>
            

            
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            </ul>
            
        </li>
    

    
        
        <li class="divider"></li>
        
        
    
        <li class="chapter " data-level="3.1" data-path="../程序员必知必会的网络命令/">
            
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                    程序员必知必会的网络命令
            
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        <li class="chapter " data-level="3.1.1" data-path="../程序员必知必会的网络命令/利用telnet命令发电子邮件.html">
            
                <a href="../程序员必知必会的网络命令/利用telnet命令发电子邮件.html">
            
                    
                    利用telnet命令发电子邮件
            
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        <li class="chapter " data-level="3.1.2" data-path="../程序员必知必会的网络命令/做Java或者C++开发都应该知道的lsof命令.html">
            
                <a href="../程序员必知必会的网络命令/做Java或者C++开发都应该知道的lsof命令.html">
            
                    
                    做Java或者C++开发都应该知道的lsof命令
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.1.3" data-path="../程序员必知必会的网络命令/Linux网络故障排查的瑞士军刀.html">
            
                <a href="../程序员必知必会的网络命令/Linux网络故障排查的瑞士军刀.html">
            
                    
                    Linux网络故障排查的瑞士军刀nc命令
            
                </a>
            

            
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        <li class="chapter " data-level="3.1.4" data-path="../程序员必知必会的网络命令/Linuxtcpdump使用介绍.html">
            
                <a href="../程序员必知必会的网络命令/Linuxtcpdump使用介绍.html">
            
                    
                    Linux tcpdump使用详解
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.1.5" data-path="../程序员必知必会的网络命令/从抓包的角度分析connect函数的连接过程.html">
            
                <a href="../程序员必知必会的网络命令/从抓包的角度分析connect函数的连接过程.html">
            
                    
                    从抓包的角度分析connect函数的连接过程
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="3.1.6" data-path="../程序员必知必会的网络命令/服务器开发中网络数据分析与故障排查经验漫谈.html">
            
                <a href="../程序员必知必会的网络命令/服务器开发中网络数据分析与故障排查经验漫谈.html">
            
                    
                    服务器开发中网络数据分析与故障排查经验漫谈
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    

    
        
        <li class="header">Part II</li>
        
        
    
        <li class="chapter " data-level="4.1" data-path="../高性能服务器框架设计/">
            
                <a href="../高性能服务器框架设计/">
            
                    
                    高性能服务器框架设计
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="4.1.1" data-path="../高性能服务器框架设计/主线程与工作线程的分工.html">
            
                <a href="../高性能服务器框架设计/主线程与工作线程的分工.html">
            
                    
                    主线程与工作线程的分工
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.1.2" data-path="../高性能服务器框架设计/Reactor模式.html">
            
                <a href="../高性能服务器框架设计/Reactor模式.html">
            
                    
                    Reactor模式
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.1.3" data-path="../高性能服务器框架设计/实例：一个服务器程序的架构介绍.html">
            
                <a href="../高性能服务器框架设计/实例：一个服务器程序的架构介绍.html">
            
                    
                    实例：一个服务器程序的架构介绍
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.1.4" data-path="../高性能服务器框架设计/错误码系统的设计.html">
            
                <a href="../高性能服务器框架设计/错误码系统的设计.html">
            
                    
                    错误码系统的设计
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.1.5" data-path="../高性能服务器框架设计/日志系统的设计.html">
            
                <a href="../高性能服务器框架设计/日志系统的设计.html">
            
                    
                    日志系统的设计
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.1.6" data-path="../高性能服务器框架设计/如何设计断线自动重连机制.html">
            
                <a href="../高性能服务器框架设计/如何设计断线自动重连机制.html">
            
                    
                    如何设计断线自动重连机制
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.1.7" data-path="../高性能服务器框架设计/心跳包机制设计详解.html">
            
                <a href="../高性能服务器框架设计/心跳包机制设计详解.html">
            
                    
                    心跳包机制设计详解
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.1.8" data-path="../高性能服务器框架设计/业务数据处理一定要单独开线程吗.html">
            
                <a href="../高性能服务器框架设计/业务数据处理一定要单独开线程吗.html">
            
                    
                    业务数据处理一定要单独开线程吗
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="4.1.9" data-path="../高性能服务器框架设计/C++高性能服务器网络框架设计细节.html">
            
                <a href="../高性能服务器框架设计/C++高性能服务器网络框架设计细节.html">
            
                    
                    C++ 高性能服务器网络框架设计细节
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    

    
        
        <li class="divider"></li>
        
        
    
        <li class="chapter " data-level="5.1" data-path="./">
            
                <a href="./">
            
                    
                    服务器开发案例实战
            
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            <ul class="articles">
                
    
        <li class="chapter " data-level="5.1.1" data-path="从零实现一个http服务器.html">
            
                <a href="从零实现一个http服务器.html">
            
                    
                    从零实现一个http服务器
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="5.1.2" data-path="从零实现一款12306刷票软件.html">
            
                <a href="从零实现一款12306刷票软件.html">
            
                    
                    从零实现一款12306刷票软件
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="5.1.3" data-path="从零实现一个邮件收发客户端.html">
            
                <a href="从零实现一个邮件收发客户端.html">
            
                    
                    从零实现一个邮件收发客户端
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="5.1.4" data-path="从零开发一个WebSocket服务器.html">
            
                <a href="从零开发一个WebSocket服务器.html">
            
                    
                    从零开发一个WebSocket服务器
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="5.1.5" data-path="1从一款多人联机实时对战游戏开始.html">
            
                <a href="1从一款多人联机实时对战游戏开始.html">
            
                    
                    从零学习开源项目系列（一） 从一款多人联机实时对战游戏开始
            
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        <li class="chapter " data-level="5.1.6" data-path="2最后一战概况.html">
            
                <a href="2最后一战概况.html">
            
                    
                    从零学习开源项目系列（二） 最后一战概况
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="5.1.7" data-path="3CSBattleMgr服务源码研究.html">
            
                <a href="3CSBattleMgr服务源码研究.html">
            
                    
                    从零学习开源项目系列（三） CSBattleMgr服务源码研究
            
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        </li>
    
        <li class="chapter active" data-level="5.1.8" data-path="4LogServer源码探究.html">
            
                <a href="4LogServer源码探究.html">
            
                    
                    从零学习开源项目系列（四）LogServer源码探究
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    

    
        
        <li class="header">Part III</li>
        
        
    
        <li class="chapter " data-level="6.1" data-path="../TeamTalk源码解析/">
            
                <a href="../TeamTalk源码解析/">
            
                    
                    TeamTalk IM源码分析
            
                </a>
            

            
            <ul class="articles">
                
    
        <li class="chapter " data-level="6.1.1" data-path="../TeamTalk源码解析/01TeamTalk介绍.html">
            
                <a href="../TeamTalk源码解析/01TeamTalk介绍.html">
            
                    
                    01 TeamTalk介绍
            
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        <li class="chapter " data-level="6.1.2" data-path="../TeamTalk源码解析/02服务器端的程序的编译与部署.html">
            
                <a href="../TeamTalk源码解析/02服务器端的程序的编译与部署.html">
            
                    
                    02 服务器端的程序的编译与部署
            
                </a>
            

            
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        <li class="chapter " data-level="6.1.3" data-path="../TeamTalk源码解析/03服务器端的程序架构介绍.html">
            
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                    03 服务器端的程序架构介绍
            
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        <li class="chapter " data-level="6.1.4" data-path="../TeamTalk源码解析/04服务器端db_proxy_server源码分析.html">
            
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                    04 服务器端db_proxy_server源码分析
            
                </a>
            

            
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        <li class="chapter " data-level="6.1.5" data-path="../TeamTalk源码解析/05服务器端msg_server源码分析.html">
            
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                    05 服务器端msg_server源码分析
            
                </a>
            

            
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        <li class="chapter " data-level="6.1.6" data-path="../TeamTalk源码解析/06服务器端login_server源码分析.html">
            
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                    06 服务器端login_server源码分析
            
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        <li class="chapter " data-level="6.1.7" data-path="../TeamTalk源码解析/07服务器端msfs源码分析.html">
            
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                    07 服务器端msfs源码分析
            
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        <li class="chapter " data-level="6.1.8" data-path="../TeamTalk源码解析/08服务器端file_server源码分析.html">
            
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                    08 服务器端file_server源码分析
            
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        <li class="chapter " data-level="6.1.9" data-path="../TeamTalk源码解析/09服务器端route_server源码分析.html">
            
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                    09 服务器端route_server源码分析
            
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        <li class="chapter " data-level="6.1.10" data-path="../TeamTalk源码解析/10开放一个TeamTalk测试服务器地址和几个测试账号.html">
            
                <a href="../TeamTalk源码解析/10开放一个TeamTalk测试服务器地址和几个测试账号.html">
            
                    
                    10 开放一个TeamTalk测试服务器地址和几个测试账号
            
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        <li class="chapter " data-level="6.1.11" data-path="../TeamTalk源码解析/11pc客户端源码分析.html">
            
                <a href="../TeamTalk源码解析/11pc客户端源码分析.html">
            
                    
                    11 pc客户端源码分析
            
                </a>
            

            
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            </ul>
            
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        <li class="divider"></li>
        
        
    
        <li class="chapter " data-level="7.1" data-path="../libevent源码深度剖析/">
            
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                    libevent源码深度剖析
            
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                    libevent源码深度剖析01
            
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        <li class="chapter " data-level="7.1.2" data-path="../libevent源码深度剖析/libevent源码深度剖析02.html">
            
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                    libevent源码深度剖析02
            
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        <li class="chapter " data-level="7.1.3" data-path="../libevent源码深度剖析/libevent源码深度剖析03.html">
            
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                    libevent源码深度剖析03
            
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        <li class="chapter " data-level="7.1.4" data-path="../libevent源码深度剖析/libevent源码深度剖析04.html">
            
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                    libevent源码深度剖析04
            
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        <li class="chapter " data-level="7.1.5" data-path="../libevent源码深度剖析/libevent源码深度剖析05.html">
            
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                    libevent源码深度剖析05
            
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        <li class="chapter " data-level="7.1.6" data-path="../libevent源码深度剖析/libevent源码深度剖析06.html">
            
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                    libevent源码深度剖析06
            
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        <li class="chapter " data-level="7.1.7" data-path="../libevent源码深度剖析/libevent源码深度剖析07.html">
            
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                    libevent源码深度剖析07
            
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        <li class="chapter " data-level="7.1.8" data-path="../libevent源码深度剖析/libevent源码深度剖析08.html">
            
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                    libevent源码深度剖析08
            
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        <li class="chapter " data-level="7.1.9" data-path="../libevent源码深度剖析/libevent源码深度剖析09.html">
            
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                    libevent源码深度剖析09
            
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        <li class="chapter " data-level="7.1.10" data-path="../libevent源码深度剖析/libevent源码深度剖析10.html">
            
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                    libevent源码深度剖析10
            
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        <li class="chapter " data-level="7.1.11" data-path="../libevent源码深度剖析/libevent源码深度剖析11.html">
            
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                    libevent源码深度剖析11
            
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        <li class="chapter " data-level="7.1.12" data-path="../libevent源码深度剖析/libevent源码深度剖析12.html">
            
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                    libevent源码深度剖析12
            
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        <li class="chapter " data-level="7.1.13" data-path="../libevent源码深度剖析/libevent源码深度剖析13.html">
            
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                    libevent源码深度剖析13
            
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            </ul>
            
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        <li class="chapter " data-level="7.2" data-path="../leveldb源码分析/">
            
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                    leveldb源码分析
            
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        <li class="chapter " data-level="7.2.1" data-path="../leveldb源码分析/leveldb源码分析1.html">
            
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                    leveldb源码分析1
            
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        <li class="chapter " data-level="7.2.2" data-path="../leveldb源码分析/leveldb源码分析2.html">
            
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                    leveldb源码分析2
            
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        <li class="chapter " data-level="7.2.3" data-path="../leveldb源码分析/leveldb源码分析3.html">
            
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                    leveldb源码分析3
            
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        <li class="chapter " data-level="7.2.4" data-path="../leveldb源码分析/leveldb源码分析4.html">
            
                <a href="../leveldb源码分析/leveldb源码分析4.html">
            
                    
                    leveldb源码分析4
            
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        <li class="chapter " data-level="7.2.5" data-path="../leveldb源码分析/leveldb源码分析5.html">
            
                <a href="../leveldb源码分析/leveldb源码分析5.html">
            
                    
                    leveldb源码分析5
            
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        <li class="chapter " data-level="7.2.6" data-path="../leveldb源码分析/leveldb源码分析6.html">
            
                <a href="../leveldb源码分析/leveldb源码分析6.html">
            
                    
                    leveldb源码分析6
            
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        <li class="chapter " data-level="7.2.7" data-path="../leveldb源码分析/leveldb源码分析7.html">
            
                <a href="../leveldb源码分析/leveldb源码分析7.html">
            
                    
                    leveldb源码分析7
            
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        <li class="chapter " data-level="7.2.8" data-path="../leveldb源码分析/leveldb源码分析8.html">
            
                <a href="../leveldb源码分析/leveldb源码分析8.html">
            
                    
                    leveldb源码分析8
            
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        <li class="chapter " data-level="7.2.9" data-path="../leveldb源码分析/leveldb源码分析9.html">
            
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                    leveldb源码分析9
            
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        <li class="chapter " data-level="7.2.10" data-path="../leveldb源码分析/leveldb源码分析10.html">
            
                <a href="../leveldb源码分析/leveldb源码分析10.html">
            
                    
                    leveldb源码分析10
            
                </a>
            

            
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        <li class="chapter " data-level="7.2.11" data-path="../leveldb源码分析/leveldb源码分析11.html">
            
                <a href="../leveldb源码分析/leveldb源码分析11.html">
            
                    
                    leveldb源码分析11
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="7.2.12" data-path="../leveldb源码分析/leveldb源码分析12.html">
            
                <a href="../leveldb源码分析/leveldb源码分析12.html">
            
                    
                    leveldb源码分析12
            
                </a>
            

            
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        <li class="chapter " data-level="7.2.13" data-path="../leveldb源码分析/leveldb源码分析13.html">
            
                <a href="../leveldb源码分析/leveldb源码分析13.html">
            
                    
                    leveldb源码分析13
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="7.2.14" data-path="../leveldb源码分析/leveldb源码分析14.html">
            
                <a href="../leveldb源码分析/leveldb源码分析14.html">
            
                    
                    leveldb源码分析14
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="7.2.15" data-path="../leveldb源码分析/leveldb源码分析15.html">
            
                <a href="../leveldb源码分析/leveldb源码分析15.html">
            
                    
                    leveldb源码分析15
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="7.2.16" data-path="../leveldb源码分析/leveldb源码分析16.html">
            
                <a href="../leveldb源码分析/leveldb源码分析16.html">
            
                    
                    leveldb源码分析16
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="7.2.17" data-path="../leveldb源码分析/leveldb源码分析17.html">
            
                <a href="../leveldb源码分析/leveldb源码分析17.html">
            
                    
                    leveldb源码分析17
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="7.2.18" data-path="../leveldb源码分析/leveldb源码分析18.html">
            
                <a href="../leveldb源码分析/leveldb源码分析18.html">
            
                    
                    leveldb源码分析18
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="7.2.19" data-path="../leveldb源码分析/leveldb源码分析19.html">
            
                <a href="../leveldb源码分析/leveldb源码分析19.html">
            
                    
                    leveldb源码分析19
            
                </a>
            

            
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        <li class="chapter " data-level="7.2.20" data-path="../leveldb源码分析/leveldb源码分析20.html">
            
                <a href="../leveldb源码分析/leveldb源码分析20.html">
            
                    
                    leveldb源码分析20
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="7.2.21" data-path="../leveldb源码分析/leveldb源码分析21.html">
            
                <a href="../leveldb源码分析/leveldb源码分析21.html">
            
                    
                    leveldb源码分析21
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="7.2.22" data-path="../leveldb源码分析/leveldb源码分析22.html">
            
                <a href="../leveldb源码分析/leveldb源码分析22.html">
            
                    
                    leveldb源码分析22
            
                </a>
            

            
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            </ul>
            
        </li>
    

    
        
        <li class="divider"></li>
        
        
    
        <li class="chapter " data-level="8.1" data-path="../Memcached源码分析/">
            
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                    Memcached源码分析
            
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        <li class="chapter " data-level="8.1.1" data-path="../Memcached源码分析/00服务器资源调整.html">
            
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                    00 服务器资源调整
            
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        <li class="chapter " data-level="8.1.2" data-path="../Memcached源码分析/01初始化参数解析.html">
            
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                    01 初始化参数解析
            
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        <li class="chapter " data-level="8.1.3" data-path="../Memcached源码分析/02网络监听的建立.html">
            
                <a href="../Memcached源码分析/02网络监听的建立.html">
            
                    
                    02 网络监听的建立
            
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        <li class="chapter " data-level="8.1.4" data-path="../Memcached源码分析/03网络连接建立.html">
            
                <a href="../Memcached源码分析/03网络连接建立.html">
            
                    
                    03 网络连接建立
            
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        <li class="chapter " data-level="8.1.5" data-path="../Memcached源码分析/04内存初始化.html">
            
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                    04 内存初始化
            
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        <li class="chapter " data-level="8.1.6" data-path="../Memcached源码分析/05资源初始化.html">
            
                <a href="../Memcached源码分析/05资源初始化.html">
            
                    
                    05 资源初始化
            
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        <li class="chapter " data-level="8.1.7" data-path="../Memcached源码分析/06get过程.html">
            
                <a href="../Memcached源码分析/06get过程.html">
            
                    
                    06 get过程
            
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        <li class="chapter " data-level="8.1.8" data-path="../Memcached源码分析/07cas属性.html">
            
                <a href="../Memcached源码分析/07cas属性.html">
            
                    
                    07 cas属性
            
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        </li>
    
        <li class="chapter " data-level="8.1.9" data-path="../Memcached源码分析/08内存池.html">
            
                <a href="../Memcached源码分析/08内存池.html">
            
                    
                    08 内存池
            
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        <li class="chapter " data-level="8.1.10" data-path="../Memcached源码分析/09连接队列.html">
            
                <a href="../Memcached源码分析/09连接队列.html">
            
                    
                    09 连接队列
            
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        <li class="chapter " data-level="8.1.11" data-path="../Memcached源码分析/10Hash表操作.html">
            
                <a href="../Memcached源码分析/10Hash表操作.html">
            
                    
                    10 Hash表操作
            
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        <li class="chapter " data-level="8.1.12" data-path="../Memcached源码分析/12set操作.html">
            
                <a href="../Memcached源码分析/12set操作.html">
            
                    
                    12 set操作
            
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        <li class="chapter " data-level="8.1.13" data-path="../Memcached源码分析/13do_item_alloc操作.html">
            
                <a href="../Memcached源码分析/13do_item_alloc操作.html">
            
                    
                    13 do_item_alloc操作
            
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        <li class="chapter " data-level="8.1.14" data-path="../Memcached源码分析/14item结构.html">
            
                <a href="../Memcached源码分析/14item结构.html">
            
                    
                    14 item结构
            
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        <li class="chapter " data-level="8.1.15" data-path="../Memcached源码分析/15Hash表扩容.html">
            
                <a href="../Memcached源码分析/15Hash表扩容.html">
            
                    
                    15 Hash表扩容
            
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        <li class="chapter " data-level="8.1.16" data-path="../Memcached源码分析/16线程交互.html">
            
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                    16 线程交互
            
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        <li class="chapter " data-level="8.1.17" data-path="../Memcached源码分析/17状态机.html">
            
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                    17 状态机
            
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            </ul>
            
        </li>
    

    
        
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                    游戏开发专题
            
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                    1 游戏服务器开发的基本体系与服务器端开发的一些建议
            
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        <li class="chapter " data-level="9.1.2" data-path="../游戏开发专题/2网络游戏服务器开发框架设计介绍.html">
            
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                    2 网络游戏服务器开发框架设计介绍
            
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        <li class="chapter " data-level="9.1.3" data-path="../游戏开发专题/3游戏后端开发需要掌握的知识.html">
            
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                    3 游戏后端开发需要掌握的知识
            
                </a>
            

            
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                <a href="../游戏开发专题/4关于游戏服务端架构的整理.html">
            
                    
                    4 关于游戏服务端架构的整理
            
                </a>
            

            
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                    5 各类游戏对应的服务端架构
            
                </a>
            

            
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        <li class="chapter " data-level="9.1.6" data-path="../游戏开发专题/6从腾讯QQgame高性能服务器集群架构看“分而治之”与“自治”等分布式架构设计原则.html">
            
                <a href="../游戏开发专题/6从腾讯QQgame高性能服务器集群架构看“分而治之”与“自治”等分布式架构设计原则.html">
            
                    
                    6 从腾讯QQgame高性能服务器集群架构看“分而治之”与“自治”等分布式架构设计原则
            
                </a>
            

            
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        <li class="chapter " data-level="9.1.7" data-path="../游戏开发专题/7QQ游戏百万人同时在线服务器架构实现.html">
            
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                    7 QQ游戏百万人同时在线服务器架构实现
            
                </a>
            

            
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        <li class="chapter " data-level="9.1.8" data-path="../游戏开发专题/8大型多人在线游戏服务器架构设计.html">
            
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                    8 大型多人在线游戏服务器架构设计
            
                </a>
            

            
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        <li class="chapter " data-level="9.1.9" data-path="../游戏开发专题/9百万用户级游戏服务器架构设计.html">
            
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                    9 百万用户级游戏服务器架构设计
            
                </a>
            

            
        </li>
    
        <li class="chapter " data-level="9.1.10" data-path="../游戏开发专题/10十万在线的WebGame的数据库设计思路.html">
            
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                </a>
            

            
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                    12 经典游戏服务器端架构概述
            
                </a>
            

            
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                    13 游戏跨服架构进化之路
            
                </a>
            

            
        </li>
    

            </ul>
            
        </li>
    

    
        
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                    我面试后端开发经理的经历
            
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                    聊聊技术人员的常见的职业问题
            
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                    2020 年好好读一读开源代码吧
            
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                    后端开发相关的书籍
            
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                    程序员的简历
            
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                    程序员如何写简历
            
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                    程序员的薪资与年终奖那些事儿
            
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                    程序员的烦心事
            
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                    作者的故事
            
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                    我是如何年薪五十万的
            
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<pre class="language-"><code>int main()
{
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        {
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            Sleep(1);
        }
    }
    return 0;
}
</code></pre><p>&#x8FD9;&#x91CC;&#x4E00;&#x4E2A;&#x662F;&#x521D;&#x59CB;&#x5316;&#x52A8;&#x4F5C;&#xFF0C;&#x4E00;&#x4E2A;&#x5FAA;&#x73AF;&#x4E2D;<strong>Update</strong>&#x52A8;&#x4F5C;&#xFF0C;&#x5B83;&#x4EEC;&#x5177;&#x4F53;&#x505A;&#x4E86;&#x4E9B;&#x4EC0;&#x4E48;&#xFF0C;&#x6211;&#x4EEC;&#x5148;&#x4E0D;&#x7BA1;&#xFF0C;&#x6211;&#x4EEC;&#x5148;&#x770B;&#x5176;&#x4ED6;&#x7EBF;&#x7A0B;&#x505A;&#x4E86;&#x4EC0;&#x4E48;&#xFF0C;&#x518D;&#x56DE;&#x8FC7;&#x5934;&#x6765;&#x770B;&#x8FD9;&#x91CC;&#x7684;&#x4EE3;&#x7801;&#x3002;</p>
<p>&#x6211;&#x4EEC;&#x63A5;&#x7740;&#x770B;&#x4E0B;&#x4E00;&#x4E2A;&#x7EBF;&#x7A0B;&#x7684;&#x5185;&#x5BB9;&#xFF1A;</p>
<p><img src="../imgs/zhyz39.jpeg" alt=""></p>
<p>&#x4ECE;&#x8C03;&#x7528;&#x5806;&#x6808;&#x6765;&#x770B;&#xFF0C;&#x8FD9;&#x662F;&#x4E00;&#x4E2A;&#x4F7F;&#x7528;<strong>boost::thread</strong>&#x542F;&#x52A8;&#x7684;&#x7EBF;&#x7A0B;&#xFF0C;&#x8FD9;&#x4E2A;&#x7EBF;&#x7A0B;&#x51FD;&#x6570;&#x4EE3;&#x7801;&#x5982;&#x4E0B;&#xFF1A;</p>
<pre class="language-"><code>void Active::Run() {
    if (m_BeginInThreadCallback){
    m_BeginInThreadCallback();
    }
    while (true){
    Consume();
    }
}
</code></pre><p>&#x6211;&#x4EEC;&#x5148;&#x770B;&#x4E0B;&#x8FD9;&#x4E2A;&#x7EBF;&#x7A0B;&#x51FD;&#x6570;&#x505A;&#x4E86;&#x4EC0;&#x4E48;&#xFF0C;&#x4E3B;&#x8981;&#x662F;<strong>m_BeginInThreadCallback</strong>&#x548C;<strong>Consume()</strong>&#x51FD;&#x6570;&#xFF0C;&#x770B;&#x4E0B;<strong>Consume()</strong>&#x51FD;&#x6570;&#xFF1A;</p>
<pre class="language-"><code>void Active::Consume(){
    boost::mutex::scoped_lock lock(m_IOMutex);
    while(m_Queue.empty()){
        m_ConditionVar.wait(lock);
    }
    m_SwapQueue.swap(m_Queue);
    lock.unlock();
    while(!m_SwapQueue.empty()){
        Buffer* pBuffer = m_SwapQueue.front();
        m_SwapQueue.pop();
        m_Callback(pBuffer);
        --m_PendingWorkNum;
        if (pBuffer){
            m_pBufferPool.ReleaseObejct(pBuffer);
        }
    }
}
</code></pre><p>&#x8FD9;&#x6BB5;&#x4EE3;&#x7801;&#x5F88;&#x597D;&#x7406;&#x89E3;&#xFF0C;&#x5148;&#x4F7F;&#x7528;&#x6761;&#x4EF6;&#x53D8;&#x91CF;&#x6302;&#x8D77;&#x5F53;&#x524D;&#x7EBF;&#x7A0B;&#xFF0C;&#x6761;&#x4EF6;&#x53D8;&#x91CF;&#x89E6;&#x53D1;&#x540E;&#xFF0C;&#x5982;&#x679C;&#x6D88;&#x8D39;&#x8005;&#x548C;&#x751F;&#x4EA7;&#x8005;&#x5171;&#x6709;&#x961F;&#x5217;<strong>m_Queue</strong>&#x4E2D;&#x6709;&#x6570;&#x636E;&#xFF0C;&#x5C06;&#x516C;&#x7528;&#x7684;&#x961F;&#x5217;<strong>m_Queue</strong>&#x4E34;&#x65F6;&#x5012;&#x6362;&#x5230;&#x672C;&#x5730;&#x7684;&#x4E00;&#x4E2A;&#x5C40;&#x90E8;&#x961F;&#x5217;<strong>m_SwapQueue</strong>&#x4E2D;&#xFF0C;&#x7136;&#x540E;&#x6328;&#x4E2A;&#x5904;&#x7406;&#x961F;&#x5217;<strong>m_SwapQueue</strong>&#x4E2D;&#x7684;&#x6570;&#x636E;&#x3002;</p>
<p>&#x8FD9;&#x4E2A;&#x7EBF;&#x7A0B;&#x5728;&#x54EA;&#x91CC;&#x521B;&#x5EFA;&#x7684;&#x5462;&#xFF1F;&#x901A;&#x8FC7;&#x641C;&#x7D22;&#x7EBF;&#x7A0B;&#x51FD;&#x6570;&#xFF0C;&#x6211;&#x4EEC;&#x627E;&#x5230;&#x5982;&#x4E0B;&#x4EE3;&#x7801;&#xFF1A;</p>
<pre class="language-"><code>void Active::Start(){
    bool ifHvTimer = !m_ThreadTimer.IsEmpty();
    if (ifHvTimer){
        m_Thread = boost::thread(&amp;Active::RunWithUpdate, this);
    }
    else{
        m_Thread = boost::thread(&amp;Active::Run, this);
    }
    m_ThreadID = get_native_thread_id(m_Thread);
    char sThreadName[30];
    sprintf(sThreadName, &quot;%s-%d&quot;, &quot;Actor-Run&quot;, GetActorID());
    _SetThreadName(m_ThreadID, sThreadName);
}
</code></pre><p>&#x5728;&#x4E0A;&#x9762;&#x8FD9;&#x4E2A;&#x51FD;&#x6570;&#x4E2D;&#x6DFB;&#x52A0;&#x65AD;&#x70B9;&#xFF0C;&#x91CD;&#x542F;&#x4E0B;&#x7A0B;&#x5E8F;&#xFF0C;&#x5F88;&#x5FEB;&#x4F1A;&#x89E6;&#x53D1;&#x65AD;&#x70B9;&#xFF0C;&#x6211;&#x4EEC;&#x770B;&#x4E0B;&#x65AD;&#x70B9;&#x89E6;&#x53D1;&#x65F6;&#x7684;&#x8C03;&#x7528;&#x5806;&#x6808;&#xFF1A;</p>
<p><img src="../imgs/zhyz40.png" alt=""></p>
<p>&#x901A;&#x8FC7;&#x8C03;&#x7528;&#x5806;&#x6808;&#xFF0C;&#x6211;&#x4EEC;&#x53D1;&#x73B0;&#x8FD9;&#x4E2A;&#x7EBF;&#x7A0B;&#x5728;&#x4E00;&#x4E2A;&#x5168;&#x5C40;&#x53D8;&#x91CF;&#x7684;&#x6784;&#x9020;&#x51FD;&#x6570;&#x4E2D;&#x521D;&#x59CB;&#x5316;&#x7684;&#xFF0C;&#x8FD9;&#x4E2A;&#x5168;&#x5C40;&#x53D8;&#x91CF;&#x5728;DllMain()&#x51FD;&#x6570;&#x4E2D;&#x521D;&#x59CB;&#x5316;&#xFF1A;</p>
<p><img src="../imgs/zhyz41.jpeg" alt=""></p>
<p>&#x800C;&#x8FD9;&#x4E2A;dll&#x662F;ELogging&#x9879;&#x76EE;&#x751F;&#x6210;&#x7684;&#xFF1A;</p>
<p><img src="../imgs/zhyz42.png" alt=""></p>
<p>&#x4E5F;&#x5C31;&#x662F;&#x8BF4;&#xFF0C;&#x8FD9;&#x662F;&#x4E00;&#x4E2A;&#x4E0E;&#x65E5;&#x5FD7;&#x5904;&#x7406;&#x76F8;&#x5173;&#x7684;&#x7EBF;&#x7A0B;&#x3002;&#x751F;&#x4EA7;&#x8005;&#x4EA7;&#x751F;&#x65E5;&#x5FD7;&#x8BB0;&#x5F55;&#xFF0C;&#x7136;&#x540E;&#x7531;&#x8FD9;&#x4E2A;&#x7EBF;&#x7A0B;&#x4F5C;&#x4E3A;&#x6D88;&#x8D39;&#x8005;&#xFF0C;&#x6765;&#x5904;&#x7406;&#x65E5;&#x5FD7;&#x3002;</p>
<p>&#x6211;&#x4EEC;&#x63A5;&#x7740;&#x770B;&#x4E0B;&#x4E00;&#x4E2A;&#x7EBF;&#x7A0B;&#x7684;&#x5185;&#x5BB9;&#xFF1A;</p>
<p><img src="../imgs/zhyz43.jpeg" alt=""></p>
<pre class="language-"><code>void CConnectCtrl::OnExecute()
{
    while(!m_bTerminate)
    {
        _ProcRequests();
        _ProcEvents();
        //CCPSockMgr::Instance()-&gt;CheckDelayRelease();
        Sleep(1);
    }
}
</code></pre><p>&#x8FD9;&#x4E5F;&#x662F;&#x4E00;&#x4E2A;&#x5FAA;&#x73AF;&#xFF0C;&#x5148;&#x770B;&#x4E0B;_ProcRequests()&#x51FD;&#x6570;&#xFF1A;</p>
<pre class="language-"><code>void CConnectCtrl::_ProcRequests()
{
    while(m_dwSockCount &lt; (UINT32)MAX_CONNECTION)
    {
        SConnReq* pstConnReq = (SConnReq*)m_oReqQueue.PopFront();
        if(NULL == pstConnReq)
        {
            break;
        }
        SOCKET hSock = socket(PF_INET, SOCK_STREAM, IPPROTO_IP);
        if(INVALID_SOCKET == hSock)
        {
            CRITICAL(_SDT(&quot;CConnectCtrl::_ProcRequests, socket failed, errno %d&quot;), WSAGetLastError());
            CEventMgr::Instance()-&gt;PushConnErrEvt(WSAGetLastError(), pstConnReq-&gt;dwConnectorID);
            m_oFreeQueue.PushBack(pstConnReq);
            break;
        }
        //// 2009-04-02 cwy modify for general use
        if (pstConnReq-&gt;bNeedBind)
        {
            if ( false == BindAddress(hSock, pstConnReq-&gt;pszBindIP, pstConnReq-&gt;wBindPort) )
            {
                _OnSockError(hSock, pstConnReq);
                break;
            }
        }
        if (g_bNodelay)
        {
            const CHAR szOpt = 1;
            if (0 != ::setsockopt(hSock, IPPROTO_TCP, TCP_NODELAY, (char *)&amp;szOpt, sizeof(char)))
            {
                WARN(_SDT(&quot;setsockopt for new socket on UpdateConetext failed, errno=%d&quot;), ::WSAGetLastError());
            }
        }
        WSAEVENT hEvent = WSACreateEvent();
        if(WSA_INVALID_EVENT == hEvent)
        {
            _OnSockError(hSock, pstConnReq);
            break;
        }
        if(SOCKET_ERROR == WSAEventSelect(hSock, hEvent, FD_CONNECT))
        {
            _OnSockError(hSock, pstConnReq);
            WSACloseEvent(hEvent);
            break;
        }
        sockaddr_in stAddr = {0};
        stAddr.sin_family       = AF_INET;
        stAddr.sin_addr.s_addr  = pstConnReq-&gt;dwIP;
        stAddr.sin_port         = htons(pstConnReq-&gt;wPort);
        if( SOCKET_ERROR == connect(hSock, (sockaddr*)&amp;stAddr, sizeof(stAddr)) )
        {
            if(WSAEWOULDBLOCK != WSAGetLastError())
            {
                _OnSockError(hSock, pstConnReq);
                WSACloseEvent(hEvent);
                break;
            }
        }
        m_pProcReqArray[m_dwSockCount]  = pstConnReq;
        m_pSockArray[m_dwSockCount]     = hSock;
        m_pEventsArray[m_dwSockCount]   = hEvent;
        ++m_dwSockCount;
    }
}
</code></pre><p>&#x8FD9;&#x6BB5;&#x51FD;&#x6570;&#x7684;&#x903B;&#x8F91;&#x4E5F;&#x662F;&#x6BD4;&#x8F83;&#x5BB9;&#x6613;&#x61C2;&#xFF0C;&#x5148;&#x4ECE;&#x4E00;&#x4E2A;&#x961F;&#x5217;&#x4E2D;&#x53D6;&#x51FA;&#x6570;&#x636E;&#xFF0C;&#x7136;&#x540E;&#x5904;&#x7406;&#xFF0C;&#x53EA;&#x4E0D;&#x8FC7;&#x8FD9;&#x4E9B;&#x6570;&#x636E;&#x90FD;&#x662F;&#x4E0E;&#x8FDE;&#x63A5;&#x76F8;&#x5173;&#x7684;&#x4FE1;&#x606F;&#x3002;</p>
<p>&#x518D;&#x770B;&#x4E0B;while&#x5FAA;&#x73AF;&#x4E2D;&#x7B2C;&#x4E8C;&#x4E2A;&#x51FD;&#x6570;_ProcEvents&#xFF1A;</p>
<pre class="language-"><code>void CConnectCtrl::_ProcEvents()
{
    if(0 == m_dwSockCount)
    {
        return;
    }
    WSANETWORKEVENTS    stNetworkEvents;
    WSAEVENT*           pEvents;
    UINT32              dwCount;
    UINT32              dwIndex;
    UINT32              dwStart = 0;
    do
    {
        pEvents = &amp;m_pEventsArray[dwStart];
        if(dwStart + WSA_MAXIMUM_WAIT_EVENTS &gt; m_dwSockCount)
        {
            dwCount = m_dwSockCount - dwStart;
        }
        else
        {
            dwCount = WSA_MAXIMUM_WAIT_EVENTS;
        }
        dwIndex = WSAWaitForMultipleEvents(dwCount, pEvents, false, 0, false);
        if(WSA_WAIT_FAILED == dwIndex || WSA_WAIT_TIMEOUT == dwIndex)
        {
            dwStart += dwCount;
            continue;
        }
        dwIndex -= WSA_WAIT_EVENT_0;
        dwIndex += dwStart;
        ++dwStart;
        SDASSERT(m_pProcReqArray[dwIndex] != NULL &amp;&amp; m_pSockArray[dwIndex] != INVALID_SOCKET &amp;&amp; m_pEventsArray[dwIndex] != WSA_INVALID_EVENT);
        if(SOCKET_ERROR == WSAEnumNetworkEvents(m_pSockArray[dwIndex], m_pEventsArray[dwIndex], &amp;stNetworkEvents))
        {
            if(WSAEWOULDBLOCK != WSAGetLastError())
            {
                CEventMgr::Instance()-&gt;PushConnErrEvt(WSAGetLastError(), m_pProcReqArray[dwIndex]-&gt;dwConnectorID);
                _CloseEvent(dwIndex);
            }
            continue;
        }
        if(stNetworkEvents.lNetworkEvents &amp; FD_CONNECT)
        {
            if(stNetworkEvents.iErrorCode[FD_CONNECT_BIT] != 0)
            {
                CEventMgr::Instance()-&gt;PushConnErrEvt(stNetworkEvents.iErrorCode[FD_CONNECT_BIT], m_pProcReqArray[dwIndex]-&gt;dwConnectorID);
                _CloseEvent(dwIndex);
                continue;
            }
            //
            // &#x8FDE;&#x63A5;&#x6210;&#x529F;
            //
            SConnReq* pstReq = m_pProcReqArray[dwIndex];
            CConnData * pConnData = CConnDataMgr::Instance()-&gt;Alloc(pstReq-&gt;dwRecvBufSize, pstReq-&gt;dwSendBufSize);
            if (pConnData == NULL)
            {
                CRITICAL(_SDT(&quot;CConnectCtrl::_ProcEvents, create ConnData failed&quot;));
                CEventMgr::Instance()-&gt;PushConnErrEvt(0, pstReq-&gt;dwConnectorID);
                _CloseEvent(dwIndex);
                continue;
            }
            CCPSock *poSock = &amp;pConnData-&gt;sock;
            CUCConnection * poConnection = &amp;pConnData-&gt;connection;
            poSock-&gt;SetSock(m_pSockArray[dwIndex]);
            m_oFreeQueue.PushBack(m_pProcReqArray[dwIndex]);
            WSACloseEvent(m_pEventsArray[dwIndex]);
            m_pProcReqArray[dwIndex]    = NULL;
            m_pSockArray[dwIndex]       = INVALID_SOCKET;
            m_pEventsArray[dwIndex]     = WSA_INVALID_EVENT;
            sockaddr_in stAddr = {0};
            INT32 nAddrLen = sizeof(stAddr);
            getsockname(poSock-&gt;GetSock(), (sockaddr*)&amp;stAddr, &amp;nAddrLen);
            poConnection-&gt;SetAccept(false);
            poConnection-&gt;SetParentID(pstReq-&gt;dwConnectorID);
            poConnection-&gt;SetSession(pstReq-&gt;poSession);
            poConnection-&gt;SetLocalIP(stAddr.sin_addr.s_addr);
            poConnection-&gt;SetLocalPort(SDNtohs(stAddr.sin_port));
            poConnection-&gt;SetRemoteIP(pstReq-&gt;dwIP);
            poConnection-&gt;SetRemotePort(pstReq-&gt;wPort);
            //poConnection-&gt;SetCpSock(poSock);
            //poSock-&gt;SetConnection(poConnection);
            poSock-&gt;SetPacketParser(pstReq-&gt;poPacketParser);
            poSock-&gt;SetConnect(TRUE);
            //CEventMgr::Instance()-&gt;PushEstablishEvt(pConnData, false, pstReq-&gt;dwConnectorID);
            if(false == poSock-&gt;AssociateWithIocp())
            {
                poSock-&gt;Close();
            }
            else
            {
                if(false == poSock-&gt;PostRecv())
                {
                    poSock-&gt;Close();
                }
            }
        }
    }while(dwStart &lt; m_dwSockCount);
    _CompressEvent();
}
</code></pre><p>&#x8FD9;&#x4E2A;&#x51FD;&#x6570;&#xFF0C;&#x5BF9;&#x4E0A;&#x4E00;&#x4E2A;&#x51FD;&#x6570;&#x4E2D;&#x53D1;&#x8D77;&#x7684;&#x8FDE;&#x63A5;&#x7ED3;&#x679C;&#x505A;&#x51FA;&#x5224;&#x65AD;&#x5E76;&#x5904;&#x7406;&#x3002;&#x5982;&#x679C;&#x8FDE;&#x63A5;&#x6210;&#x529F;&#xFF0C;&#x5219;&#x5411;&#x5B8C;&#x6210;&#x7AEF;&#x53E3;&#x4E0A;&#x6295;&#x9012;&#x4E00;&#x4E2A;recv&#x4E8B;&#x4EF6;&#x3002;&#x8FD9;&#x4E2A;&#x5FAA;&#x73AF;&#x7684;&#x4EE3;&#x7801;&#xFF0C;&#x6211;&#x5EFA;&#x8BAE;&#x8BFB;&#x8005;&#x597D;&#x597D;&#x7814;&#x7A76;&#x4E00;&#x4E0B;&#xFF0C;&#x975E;&#x5E38;&#x597D;&#x7684;&#x91CD;&#x8FDE;&#x5B9E;&#x4F8B;&#xFF0C;&#x540C;&#x65F6;&#x4E5F;&#x7EC4;&#x5408;&#x4E86;&#x5B8C;&#x6210;&#x7AEF;&#x53E3;&#x7684;&#x6A21;&#x578B;&#xFF0C;&#x8FD8;&#x6709;&#x4E00;&#x4E9B;&#x91CD;&#x8981;&#x7684;&#x7F51;&#x7EDC;&#x7F16;&#x7A0B;&#x7EC6;&#x8282;&#xFF08;&#x5982;nodelay&#x9009;&#x9879;&#x7B49;&#xFF09;&#x3002;</p>
<p>&#x90A3;&#x4E48;&#x8FD9;&#x4E2A;&#x7EBF;&#x7A0B;&#x5728;&#x54EA;&#x91CC;&#x542F;&#x52A8;&#x7684;&#x5462;&#xFF1F;&#x901A;&#x8FC7;&#x641C;&#x7D22;OnExecute&#x51FD;&#x6570;&#x540D;&#x6211;&#x4EEC;&#x53D1;&#x73B0;&#x771F;&#x6B63;&#x7684;&#x7EBF;&#x7A0B;&#x51FD;&#x6570;&#xFF1A;</p>
<pre class="language-"><code>unsigned CConnectCtrl::ThreadFunc(LPVOID pParam)
{
    CConnectCtrl* poCtrl = (CConnectCtrl*)pParam;
    poCtrl-&gt;OnExecute();
    return 0;
}
</code></pre><p>&#x8FDB;&#x800C;&#x641C;&#x7D22;&#x5230;&#xFF1A;</p>
<pre class="language-"><code>bool CConnectCtrl::Init()
{
    INT32 nMaxRequest = MAX_CONNECTION * 2;
    m_pAllReqArray = new SConnReq[nMaxRequest];
    if(NULL == m_pAllReqArray)
    {
        return false;
    }
    if(false == m_oFreeQueue.Init(nMaxRequest+1))
    {
        return false;
    }
    if(false == m_oReqQueue.Init(nMaxRequest+1))
    {
        return false;
    }
    INT32 i;
    for(i = 0; i &lt; nMaxRequest; i++)
    {
        m_oFreeQueue.PushBack(&amp;m_pAllReqArray[i]);
    }
    m_pProcReqArray = new SConnReq*[MAX_CONNECTION];
    if(NULL == m_pProcReqArray)
    {
        CRITICAL(_SDT(&quot;CConnectCtrl::Init, new SConnReq*[%d] failed&quot;), MAX_CONNECTION);
        return false;
    }
    m_pEventsArray = new WSAEVENT[MAX_CONNECTION];
    if(NULL == m_pEventsArray)
    {
        CRITICAL(_SDT(&quot;CConnectCtrl::Init, new WSAEVENT[%d] failed&quot;), MAX_CONNECTION);
        return false;
    }
    m_pSockArray = new SOCKET[MAX_CONNECTION];
    if(NULL == m_pSockArray)
    {
        CRITICAL(_SDT(&quot;CConnectCtrl::Init, new SOCKET[%d] failed&quot;), MAX_CONNECTION);
        return false;
    }
    for(i = 0; i &lt; MAX_CONNECTION; i++)
    {
        m_pProcReqArray[i]  = NULL;
        m_pEventsArray[i]   = WSA_INVALID_EVENT;
        m_pSockArray[i]     = INVALID_SOCKET;
    }
    m_dwSockCount = 0;
    m_bTerminate = false;
    UINT dwThreadID = 0;
    m_hThread = (HANDLE)_beginthreadex( NULL,                   // Security
                                        0,                      // Stack size - use default
                                        ThreadFunc,             // Thread fn entry point
                                        (void*)this,            // Param for thread
                                        0,                      // Init flag
                                        &amp;dwThreadID);           // Thread address
    if(NULL == m_hThread)
    {
        CRITICAL(_SDT(&quot;CConnectCtrl::Init, _beginthreadex failed&quot;));
        return false;
    }
    return true;
}
</code></pre><p>&#x6211;&#x4EEC;&#x5728;<strong>CConnectCtrl::Init()</strong>&#x5904;&#x52A0;&#x4E2A;&#x65AD;&#x70B9;&#xFF0C;&#x7136;&#x540E;&#x91CD;&#x542F;&#x4E00;&#x4E0B;&#x7A0B;&#x5E8F;&#xFF0C;&#x770B;&#x4E0B;&#x8C03;&#x7528;&#x5806;&#x6808;&#xFF1A;</p>
<p><img src="../imgs/zhyz44.png" alt=""></p>
<p>&#x5728;<strong>CUCODENETWin::_InitComponent()</strong>&#x4E2D;&#x6211;&#x4EEC;&#x770B;&#x5230;&#x6574;&#x4E2A;&#x7F51;&#x7EDC;&#x901A;&#x4FE1;&#x6846;&#x67B6;&#x7684;&#x521D;&#x59CB;&#x5316;&#xFF0C;&#x521D;&#x59CB;&#x5316;<strong>CConnDataMgr</strong>&#x3001;<strong>CEventMgr</strong>&#x3001;<strong>CConnectCtrl</strong>&#x548C;<strong>CIocpCtrl</strong>&#x3002;</p>
<pre class="language-"><code>bool CUCODENetWin::_InitComponent()
{
    if (false == CConnDataMgr::Instance()-&gt;Init())
    {
        CRITICAL(_SDT(&quot;CUCODENetWin::_InitComponent, Init CConnDataMgr failed&quot; ));
        return false;
    }
    if(false == CEventMgr::Instance()-&gt;Init(MAX_NET_EVENT))
    {
        CRITICAL(_SDT(&quot;CUCODENetWin::_InitComponent, Init CEventMgr %d failed&quot;), MAX_NET_EVENT);
        return false;
    }
    if(false == CConnectCtrl::Instance()-&gt;Init())
    {
        CRITICAL(_SDT(&quot;CUCODENetWin::_InitComponent, Init CConnectCtrl failed&quot;));
        return false;
    }
    if(false == CIocpCtrl::Instance()-&gt;Init())
    {
        CRITICAL(_SDT(&quot;CUCODENetWin::_InitComponent, Init CIocpCtrl failed&quot;));
        return false;
    }
    return true;
}
</code></pre><p>&#x800C;&#x6240;&#x6709;&#x7684;&#x8FD9;&#x4E9B;&#x521D;&#x59CB;&#x5316;&#xFF0C;&#x90FD;&#x662F;&#x5728;&#x6240;&#x8C13;&#x7684;CLogNetSessionMgr&#x4E2D;&#x521D;&#x59CB;&#x5316;&#x7684;&#xFF1A;</p>
<p><img src="../imgs/zhyz45.png" alt=""></p>
<p>&#x6211;&#x4EEC;&#x6700;&#x7EC8;&#x8FFD;&#x6EAF;&#x5230;&#x6700;&#x4E0A;&#x5C42;&#x7684;&#x4EE3;&#x7801;&#x4E2D;&#xFF1A;</p>
<p><img src="../imgs/zhyz46.png" alt=""></p>
<p>&#x5230;&#x8FD9;&#x91CC;&#xFF0C;&#x7EC8;&#x4E8E;&#x627E;&#x5230;&#x5BB6;&#x4E86;&#x3002;</p>
<p>&#x6700;&#x540E;&#x4E00;&#x6279;&#x4ECB;&#x7ECD;&#x7684;&#x56DB;&#x4E2A;&#x7EBF;&#x7A0B;&#x662F;&#x5B8C;&#x6210;&#x7AEF;&#x53E3;&#x7EBF;&#x7A0B;&#xFF0C;&#x5982;&#x4E0B;&#x56FE;&#x6240;&#x793A;&#xFF1A;</p>
<p><img src="../imgs/zhyz47.jpeg" alt=""></p>
<p>&#x7CBE;&#x534E;&#x90E8;&#x5206;&#x5168;&#x5728;&#x5176;&#x7EBF;&#x7A0B;&#x51FD;&#x6570;&#x4E2D;&#xFF1A;</p>
<pre class="language-"><code>void CIocpCtrl::OnExecute()
{
    SPerHandleData* pstPerHandleData;
    SPerIoData*     pstPerIoData;
    CCPSock*        poSock;
    CCpListener*    poListener;
    BOOL            bRet;
    DWORD           dwByteTrabsferred;
    while(true)
    {
        pstPerHandleData    = NULL;
        pstPerIoData        = NULL;
        dwByteTrabsferred   = 0;
        bRet = GetQueuedCompletionStatus(
            m_hCompletionPort,
            &amp;dwByteTrabsferred,
            (PULONG_PTR)&amp;pstPerHandleData,
            (LPOVERLAPPED*)&amp;pstPerIoData,
            INFINITE);
        // &#x68C0;&#x67E5;&#x662F;&#x5426;&#x662F;&#x7EBF;&#x7A0B;&#x9000;&#x51FA;
        if(NULL == pstPerHandleData)
        {
            return;
        }
        //&#x5F53;&#x6709;&#x5BA2;&#x6237;&#x7AEF;&#x8BF7;&#x6C42;&#x521B;&#x5EFA;&#x8FDE;&#x63A5;&#x65F6;
        if(pstPerHandleData-&gt;bListen)
        {
            // for listen event
            poListener = (CCpListener*)pstPerHandleData-&gt;ptr;
            if(NULL != poListener &amp;&amp;  NULL != pstPerIoData)
            {
                poListener-&gt;OnAccept(bRet, pstPerIoData);
                //printf(&quot;Accpet Count:%d \n&quot;, InterlockedIncrement((LONG*)&amp;m_acceptCount) ); 
            }
            else 
            {
                SDASSERT(false);
            }
        }
        else 
        {
            //for non-listen event 
            poSock = (CCPSock*)pstPerHandleData-&gt;ptr;
            if ( NULL == poSock )
            {
                continue;
            }
            if( FALSE == bRet || NULL == pstPerIoData )
            {               
                if (::WSAGetLastError()!=ERROR_IO_PENDING)
                {
                    INFO(_SDT(&quot;[%s:%d]CCPSock connID=%d error %d, close it&quot;), 
                        MSG_MARK, poSock-&gt;GetConnectionID(), ::WSAGetLastError());
                    poSock-&gt;OnClose();
                }                
            }
            else
            {           
                switch(pstPerIoData-&gt;nOp)
                {
                case IOCP_RECV:
                    {
                        poSock-&gt;DecPostRecv();
                        if (dwByteTrabsferred &gt; 0)
                        {
                            poSock-&gt;OnRecv(dwByteTrabsferred);
                        }
                        else
                        {
                            INFO(_SDT(&quot;[%s:%d]CCPSock connID=%d error %d, close it, socket :%d &quot;), 
                                MSG_MARK, poSock-&gt;GetConnectionID(), ::WSAGetLastError(), poSock-&gt;GetSock());
                            poSock-&gt;OnClose();
                        }
                    }
                    break;
                case IOCP_SEND:
                    {
                        poSock-&gt;DecPostSend();
                        if (dwByteTrabsferred &gt; 0)
                        {
                            poSock-&gt;OnSend(dwByteTrabsferred);
                        }
                        else
                        {
                            INFO(_SDT(&quot;[%s:%d]CCPSock connID=%d error %d, close it&quot;), 
                                MSG_MARK, poSock-&gt;GetConnectionID(), ::WSAGetLastError());
                            poSock-&gt;OnClose();
                        }
                    }
                    break;
                case IOCP_CLOSE:
                    {
                        poSock-&gt;OnClose(false);
                    }
                    break;
                default:
                    ;
                }
            }
        }
    }
}
</code></pre><p>&#x6211;&#x59CB;&#x7EC8;&#x89C9;&#x5F97;&#xFF0C;<strong>&#x5B8C;&#x6210;&#x7AEF;&#x53E3;&#x6A21;&#x578B;&#x5373;&#x4F7F;&#x4E0D;&#x4ECE;&#x4E8B;Windows&#x5F00;&#x53D1;&#x7684;linux&#x670D;&#x52A1;&#x5668;&#x5F00;&#x53D1;&#x4EBA;&#x5458;&#x5E94;&#x8BE5;&#x4E5F;&#x8981;&#x638C;&#x63E1;&#x4E00;&#x4E0B;&#x3002;</strong>&#x5C24;&#x5176;&#x662F;linux&#x670D;&#x52A1;&#x5668;&#x5F00;&#x53D1;&#x4EBA;&#x5458;&#x9700;&#x8981;&#x7ED9;&#x5BA2;&#x6237;&#x7AEF;&#x4EBA;&#x5458;&#x8BBE;&#x8BA1;&#x7F51;&#x7EDC;&#x901A;&#x4FE1;&#x5C42;&#x7684;&#x4F01;&#x4E1A;&#x3002;</p>
<p>&#x6211;&#x4EEC;&#x770B;&#x4E0B;&#xFF0C;&#x8FD9;&#x56DB;&#x4E2A;&#x7EBF;&#x7A0B;&#x5728;&#x54EA;&#x91CC;&#x542F;&#x52A8;&#x7684;&#x3002;</p>
<p>&#x540C;&#x6837;&#x7684;&#x65B9;&#x6CD5;&#xFF0C;&#x6211;&#x4EEC;&#x901A;&#x8FC7;&#x641C;&#x7D22;&#xFF0C;&#x5148;&#x627E;&#x5230;&#xFF1A;</p>
<pre class="language-"><code>unsigned CIocpCtrl::ThreadFunc(LPVOID pParam)
{
    CIocpCtrl* poCtrl = (CIocpCtrl*)pParam;
    poCtrl-&gt;m_threadBufPool.CreateThreadBuffer();
    poCtrl-&gt;OnExecute();
    poCtrl-&gt;m_threadBufPool.ReleaseThreadBuffer();
    return 0;
}
</code></pre><p>&#x8FDB;&#x800C;&#x8FDB;&#x4E00;&#x6B65;&#x627E;&#x5230;&#xFF1A;</p>
<pre class="language-"><code>bool CIocpCtrl::Init()
{
    //&#x521B;&#x5EFA;IO&#x5B8C;&#x6210;&#x7AEF;&#x53E3;&#x53E5;&#x67C4;
    m_hCompletionPort = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 0);
    if (m_hCompletionPort == NULL)
    {
        CRITICAL(_SDT(&quot;CIocpCtrl::Init, CreateIoCompletionPort failed, Error %d \n&quot;), ::WSAGetLastError()); 
        return false;
    }
    //&#x83B7;&#x53D6;&#x5F53;&#x524D;&#x670D;&#x52A1;&#x5668;&#x7684;CPU&#x6838;&#x6570;
    SYSTEM_INFO stSysInfo;
    GetSystemInfo(&amp;stSysInfo);
    m_nNumberOfWorkers = stSysInfo.dwNumberOfProcessors * THREAD_PER_CPU;
    if (g_nThreadNum &gt; 0)
    {
        m_nNumberOfWorkers = g_nThreadNum;
    }
    m_WorkerArray = new HANDLE[m_nNumberOfWorkers];
    for (INT32 i = 0; i &lt; m_nNumberOfWorkers; i++) 
    {
        m_WorkerArray[i] = INVALID_HANDLE_VALUE;
    }
    //&#x521B;&#x5EFA;m_nNumberOfWorkers&#x4E2A;&#x7EBF;&#x7A0B;
    UINT dwThreadID = 0;
    for (INT32 j = 0; j &lt; m_nNumberOfWorkers; j++) 
    {
        m_WorkerArray[j] = (HANDLE)_beginthreadex(  NULL,                   // Security
                                                    0,                      // Stack size - use default
                                                    ThreadFunc,             // Thread fn entry point
                                                    (void*)this,            // Param for thread
                                                    0,                      // Init flag
                                                    &amp;dwThreadID);           // Thread address
        if (NULL == m_WorkerArray[j]) 
        {
            m_nNumberOfWorkers = j;
            this-&gt;Uninit();
            CRITICAL(_SDT(&quot;CIocpCtrl::Init, Create Worker thread failed, Close Handler\n&quot;)); 
            return false;
        }
    }
    return true;
}
</code></pre><p>&#x7136;&#x540E;&#x540C;&#x6837;&#x7684;&#x65B9;&#x6CD5;&#x5728;CIocpCtrl::Init()&#x5904;&#x52A0;&#x4E2A;&#x65AD;&#x70B9;&#xFF0C;&#x91CD;&#x65B0;&#x8DD1;&#x4E0B;&#x7A0B;&#x5E8F;&#xFF0C;&#x5F97;&#x5230;&#x5982;&#x4E0B;&#x8C03;&#x7528;&#x5806;&#x6808;&#xFF1A;</p>
<p><img src="../imgs/zhyz48.png" alt=""></p>
<p>&#x6211;&#x4EEC;&#x4E0A;&#x6587;&#x4E2D;&#x5DF2;&#x7ECF;&#x4ECB;&#x7ECD;&#x8FC7;&#x4E86;&#xFF0C;&#x8FD9;&#x91CC;&#x5C31;&#x4E0D;&#x518D;&#x91CD;&#x590D;&#x8BF4;&#x660E;&#xFF1A;</p>
<p><img src="../imgs/zhyz49.png" alt=""></p>
<p>&#x901A;&#x8FC7;&#x5206;&#x6790;&#xFF0C;&#x6211;&#x4EEC;&#x77E5;&#x9053;LogServer&#x5927;&#x81F4;&#x7684;&#x6280;&#x672F;&#x6846;&#x67B6;&#xFF0C;&#x4E1A;&#x52A1;&#x7EC6;&#x8282;&#x548C;&#x6280;&#x672F;&#x7EC6;&#x8282;&#xFF0C;&#x6211;&#x4EEC;&#x5728;&#x540E;&#x9762;&#x7684;&#x6587;&#x7AE0;&#x4E2D;&#x4F1A;&#x63A5;&#x7740;&#x4ECB;&#x7ECD;&#x3002;&#x6211;&#x4EEC;&#x5F53;&#x524D;&#x7684;&#x76EE;&#x7684;&#x662F;&#x5FEB;&#x901F;&#x628A;&#x6240;&#x6709;&#x7684;&#x670D;&#x52A1;&#x7684;&#x6280;&#x672F;&#x6846;&#x67B6;&#x7ED9;&#x719F;&#x6089;&#x4E00;&#x904D;&#x3002;</p>
<blockquote>
<p>&#x6E90;&#x7801;&#x4E0B;&#x8F7D;&#x65B9;&#x6CD5;&#xFF1A;</p>
<p>&#x5FAE;&#x4FE1;&#x641C;&#x7D22;&#x516C;&#x4F17;&#x53F7;<strong>&#x300E;&#x9AD8;&#x6027;&#x80FD;&#x670D;&#x52A1;&#x5668;&#x5F00;&#x53D1;&#x300F;</strong>(&#x4E2D;&#x6587;&#x540D;&#xFF1A;&#x9AD8;&#x6027;&#x80FD;&#x670D;&#x52A1;&#x5668;&#x5F00;&#x53D1;)&#xFF0C;&#x5173;&#x6CE8;&#x516C;&#x4F17;&#x53F7;&#x540E;&#xFF0C;&#x5728;&#x516C;&#x4F17;&#x53F7;&#x4E2D;&#x56DE;&#x590D;<strong>&#x300E;&#x82F1;&#x96C4;&#x8054;&#x76DF;&#x300F;</strong>&#xFF0C;&#x5373;&#x53EF;&#x5F97;&#x5230;&#x4E0B;&#x8F7D;&#x94FE;&#x63A5;&#x3002;&#xFF08;&#x55B7;&#x5B50;&#x548C;&#x4EE3;&#x7801;&#x8D29;&#x5B50;&#x8BF7;&#x8FDC;&#x79BB;&#xFF01;&#xFF09; </p>
</blockquote>
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